GDL forms in this section are those that do not really fit anywhere else.
UnitTypeProperty: name-internal
str
The exact style of display depends on the user interface and on user preferences, but for some games, you may want to encourage a particular style by making it be the default.
GlobalVariable: unseen-char
str
This variable is a string whose first character will be used to
represent unexplored terrain.
If the string consists of two characters, the second char will be
scattered throughout a field of the first char.
Defaults to ""
.
GlobalVariable: unseen-color
str
This variable is the name of a color that will be used to
represent unexplored terrain.
Defaults to ""
.
GlobalVariable: unseen-image-name
str
This variable is the name of an image that will be used to
represent unexplored terrain.
Defaults to ""
.
GlobalVariable: grid-color
str
This variable is the name of a color to use to draw the
cell-separating grid.
Defaults to ""
.
It is useful to be able to restart the random number generator consistently.
GlobalVariable: random-state
n
This variable is the state of the random number generator. If this is not used, then the initial state of the random number generator will be set in a system-dependent way.
Form: print
value
This form prints to a console or file (depending on the interface) the object value, in GDL syntax.